Justin McKague

Player-focused Gameplay and Systems Designer

Selected to be Featured at:

Featured Projects

Kaleida - Alternative Controller Game

Design & Programming

An alternative controller arcade game where players fight off waves of alien ships to reach a high score. Selected to be showcased at Alt.Ctrl.GDC in 2019.

2019

Medium Dad, Massive Adventure

Design & Programming

A puzzle, narrative game where a father stumbles into a mysterious sewer filled with a colourful cast of concert-going rats. Created as my capstone project for my Degree in Game Design.

2020-2021

Forebearers - Design Document

Design & Research

A design document for a turn-based RPG, that follows various characters through a dark fantasy world.

2023-Present

Hades Weapon Design - Design Document

Design & Mockups

A design document introducing a new Hades weapon type called Chakrams along with the available upgrades that players can unlock.

2022